Vivian Martin
The Effects Of Violent Video Games On Adolescents
Video gaming is a multibillion-dollar industry. They have become very sophisticated and realistic and are popular with people of all ages. Some games connect to the internet making it easy for children and adolescents to play with unknown adults as well as their peers.
The Effects Of Violent Video Games On Adolescents
Video gaming is a multibillion-dollar industry. They have become very sophisticated and realistic and are popular with people of all ages. Some games connect to the internet making it easy for children and adolescents to play with unknown adults as well as their peers.
Even though some educators acknowledge that some video games have educational content, it is also felt that many popular video games emphasize negative themes and promote violence.
In a Time Magazine Article, November, 2008. titled “The Top 10 Everything”, the author Lev Grosman, stated that the video game “Grand Theft Auto IV” rated number one on the top ten video games list. The author stated that GTA belongs in a debate whether video games count as art. The game is a story of an Eastern European soldier-for-hire fighting his way up the organized crime ladder. It has all the life like elements of a motion picture, the people, the scenario, suspense and a violent display of crime. The author summed up the game as: “It’s a grade-A-shoot’-em-up that doubles as an interactive novel and triples as a sly critique of American culture.” Some violent video games include violence towards women, gender sterotyping and profanity.
Another article by Amanda Schaffer, April, 2007 states that there were three types of research linked to violent video games and aggression. The first were studies that look for correlation between exposure to the games and real world aggression, and suggests that children who play violent video games may be more likely to get into physical fights, argue with teachers, and/or display anger and hostility. Second was research measuring behavior over time that found that children in the 4th and 5th grades who played violent video games over time, changed during the school year to become more verbally and physically aggressive and less helpful to others. The final study randomly assigned subjects to play a violent or nonviolent game to compare levels of aggression. The study showed that the children who chose the violent video games behaved more aggressively toward the children who chose nonviolent video games.
Other problems that may arise from children and adolescents being exposed to such games, may include poor social skills, lower grades, reading and exercising less, and a tendency to become overweight.
Some suggestions given parents were to select appropriate video games for their children and adolescents, have parental controls with their internet service provider, tell other parents the rules for their children and video games, talking to their children about the harmful effects of violence in video games and to seek professional counseling with a qualified health specialists if they feel a need for concern of their child’s behavior or the effects of such games.
References
Grosman, L (2008), The Top Ten Everything, Time Magazine, November 3, 2008
Retrieved January 27, 2011 from www.time.com/time/specials/packages/article/0,28804,1855948_1863763,00.html
Schaffer, A. (2007), Don’t Shoot, Why Video Games Really Are Linked To Violence,
April 27, 2007, Retrieved January 27, 2011 from




